![]() ![]() The game provides the sort of thing I expect from FROM - only in an open world environment. You'll travel through several locations in a massive continent, slaying those demigods to claim their power in a bid to reach the Erdtree and claim the mantle of Elden Lord. ![]() The world is in ruins, a bunch of demigods have been at war to claim a great power and you're trying to make things right. Since Elden Ring is made by FROM, "full of life" is not an accurate way to describe its world - unless your definition of "life" extends to hordes of monsters and undead whose only purpose is to brutally kill would-be adventurers. ![]() All I had to do was be remotely skilled at building my character and it was a pretty stress-free experience to travel its beautiful world that was so full of life and quests and places to visit. On the other hand, Skyrim was much easier to traverse. It's easy to run into a grueling level or brutal boss and find my progress halted until I can devise a way through that problem. It's been a long time since one game dominated my leisure time to the degree it has - probably since my two runs through Skyrim, roughly taking place in 20 - even if the two experiences weren't the same.Īfter all, a FROM Software game is designed to be legitimately tough, with consistent advancement not a given. If there's one thing I know about 2022, it's that, for me, it has been the Year of Elden Ring. "A magical journey through a beautiful land where nearly everyone and everything wants to kill you repeatedly." ![]()
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